Call for papers

 

The MAMEE Conference serves as good platforms for academics, researchers, and engineers to meet and exchange innovative ideas and information. Topics of interests including but not limited to:

Mass media

New media

Digital media

Streaming media

Media coverage

Advertising media

Print media

Electronic media

Interactive media

Storage media

Media access control

Broadcast media

Social Media

Contemporary art

Works of art

Literature and art

Modern art

Art design

Folk art

Art education

Fine art

Work of art

Art history

Art museum

Art gallery

Art work

Art exhibition

Public art

Management system

Quality management

Project management

Information management

Risk management

Business management

Scientific management

Resource management

Enterprise management

Financial management

Safety management

Management information system

Knowledge management

Production management

Human resource management

Cost management

Communication and Multimedia

Web-based Learning

Wikis and Blogs Web-based Learning




Collaborative Learning

Synchronous and Asynchronous Learning

Community Building

Security Aspects

Theoretical Bases of e-Learning Environments

International Partnerships in Teaching

Distance and e-Learning in a Global Context

Cooperation with Industry in Teaching

Accessibility to Disabled Users

Digital Libraries for e-Learning

Project Based Learning and Engineering Education

Teaching Methodologies and Assessment

Mentoring and Tutoring

Course Design and e-Learning Curriculum

Pedagogy Enhancement with e-Learning

Assessment of Courses and Institutions

Lifelong Learning

Critical Success Factors in Distance Learning

Technology Support for Pervasive Learning

Technology Enhanced Learning

Metrics and Performance Measurement

Assessment Software Tools

Engineering Education and Ethics

Instructional Design

e-Learning Success Cases

Errors in e-Learning

Blended Learning

Virtual Communities of Practice

Educating the Educators

Higher Order Thinking Skills

e-learning in Engineering Education

Context Dependent Learning

Ubiquitous Learning

Virtual Labs and Virtual Classrooms

Immersive Learning and Multimedia applications

Pedagogical Qualification of Engineering Teachers

Immersive Learning

Distance Education

Interdisciplinary Programs for Distance Education

Joint Degrees and Interdisciplinary Programmes

Intelligent Learning and Teaching Systems

Authoring Tools and Content Development

Learning Organizations

Groupware Tools

Higher Education vs. Vocational Training

e-Learning Platforms, Portals

Social Context and Learning Environments